![]() If a guard spots Rikimaru and he doesn’t have a katana equipped his only option is to retreat in a burst of smoke. It’s less visceral than moving the remote and nunchuck on the Wii, but it gets the job done. While hidden you can dispatch guards with stealth kills by pressing square and then flicking the analog stick. On the PSP the same move is done by holding the R button and move the analog nub. ![]() On the Wii you shake the remote to roll into bushes. In the beginning you’re introduced to the mechanics and the controls which had to be revised for the PSP. Sort of like how From Software pulled the PSP version of Tenchu: Shadow Assassins out of a magic bag. You’re supposed to strike fast and without warning. The change is not necessarily a bad thing since Tenchu is supposed to be a ninja simulator, not Ninja Gaiden. Tenchu: Shadow Assassins feels much more like a puzzle game than it does ninja action. You have to play it cool and follow specific paths to keep yourself hidden in the shadows. Rikimaru can’t run around haphazardly throwing smoke bombs and stabbing all of the guards. ![]() ![]() Acquire rebooted the series with a greater emphasis on stealth than swordplay. ![]() We’ll get this out of the way first Tenchu: Shadow Assassins is not like the Tenchu games of the past. ![]()
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